4 CORNERS - >Back to Top<
1. Rated Protected Tables
2. All balls must be sunk in the corner pockets
3. If you make a ball in a middle pocket you must tap cue to give opponent shot
4. If you receive BIH from a tap like this, you may not move cue ball
4 Corners Black Ball RNR - >Back to Top<
1. Training/protected tables
2. Use black as cue. Treat cue as regular ball.
3. You can only use corners pockets. If you sink one in the corner and one in the middle keep playing.
4. If you shoot a ball in the middle pocket you then stand. If u miss stand.
5. Count balls that go in and report it to your table chat. (Add up the 2 racks at the end for final score) (IF YOU TIE AT THE END OF TWO RACKS YOU RERACK ONCE TO DETERMINE THE WINNER.
6. Highest # wins. Report in lobby
7. IF YOU RUN A FULL RACK (THE FIRST 15) YOU MUST SINK A BALL OFF YOUR SECOND BREAK IN ORDER TO CONTINUE.
4 Corners Last Pocket - >Back to Top<
1. Played on Rated/protected Tables.
2. All balls must be sunk in the corner pockets.
3. If you make a ball in a middle pocket you must tap cue to give opponent shot (NO BALL IN HAND ON TAP).
4. The Pocket your last ball goes is also where the 8 must be potted; please say the pocket at table before continuing so your opponent is aware.
(if u sink your last in middle tap back but your opponent gets to call your last pocket MUST BE IN ONE OF THE 4 CORNERS).
ABC Tourney - >Back to Top<
1.You MUST shoot the balls in in alphabetical order by color.
2. Thus you must make them in this order: Blue, Green, Orange, Pink, Purple, Red, Yellow.
3. If you make one out of order you must tap and give opponent ball in hand.
4. If you make your object color AND another color, then you may continue shooting.
Bank Master (Power Ball) - >Back to Top<
1. You must bank your last 4 coloured balls and also black.
2. If you don’t bank, tap the cue and give it to your opponent(NO BIH ON TAP).
3. If a player doesn’t bank 2 times that’s a loss.
Bank the 8 - >Back to Top<
1. Played on rated, Protected table
2. First name invites
3. Played like reg 8 ball except the 8 must be hit off a rail before it is potted.
4. Some variants may allow banking the Cue Ball onto the 8 to sink the 8. Check With the TD
Bank the Red Last Pocket - >Back to Top<
1. Played on unrated/protected tables.
2. Red ball must be the last ball to be potted before the black (PLEASE STATE POCKET IN CHAT AREA OF THE TABLE).
3. Black must be potted in the same pocket as the red.
4. If you make your red ball early or sink your opponents red ball you lose
5. The red ball must be banked or cue balled into red (THE 8 OR CUE MUST BE HIT OFF THE RAIL BEFORE IT IS POTTED) and also the last ball you sink before making the 8 ball.
6. The 8 ball must be sunk in the same pocket that the red was sunk in
Behind the Line - >Back to Top<
1. Protected & Training Tables.
2. If one of each made on break player calls if stripes or solids.
3. All shots are to be made from behind the line.
4. You may move ball where you want in that area even if it came to stop behind the line.
5. If you forget to move cue you will lose your turn.
6. For the 8 you must call pocket in chat area on table.
Bernuda Triangle - >Back to Top<
1. Rated Protected Tables
2. Person on left plays top corners n center bottom pocket
3. Person on right plays bottom corners n top center pocket
4. All balls must go in designated pockets - even 8
5. If a ball is pocketed in wrong pocket - tap over ball
Black and Blue - >Back to Top<
1. Played like a reg 8
2. 8 Ball must be sunk in the same pocket as your blue ball.
3. Please state the pocket when your blue is sunk, to avoid confusion.
Blackball Baseball Bootem - >Back to Top<
1. A baseball bb bootem is basically a 3/E 4c BB bootem.
2. If you miss three times you are out.
3. If you shoot a ball in the side pocket you count it as a miss unless a ball went in the corner pocket.
4. Must always use the 8 ball to shoot ~even on break~ thus treating the cue as a regular ball.
5. 30 second timer for you to sit and take your shot or you will be booted from the table unless you have been booted from the room then you will go on a timer like normal if this will be the case.
6. The td will state it is a bootem with timer in the scroll
Black Ball RNR - >Back to Top<
1. Played on Protected Training Tables.
2. The first person on standing goes first, they break, if they miss they still continue shooting, and every ball made off the break counts.
3. Use the 8 to break with, if you scratch on break restart (RERACK ONLY 3 TIMES).
4. Hit the cue ball in as if it was a coloured ball.
5. Add your scores up from each rack (depending on how many chosen by TD) the highest sum score wins (IF YOU TIE AT THE END OF TWO RACKS YOU RERACK ONCE TO DETERMINE THE WINNER).
6. Whenever you miss (except on the break) you stop you must type the number of balls you made before you stand and reset, you will be dq'd if you dont!
7. IF YOU RUN A FULL RACK (THE FIRST 15) YOU MUST SINK A BALL OFF YOUR SECOND BREAK IN ORDER TO CONTINUE.
Black Jack - >Back to Top<
1. Played on Protected Training Tables.
2. Stripes are worth 3 points, solids are worth 1 point, black is worth 11 points.
3. The aim is to make 21 (BLACK JACK), shoot until you miss or want to stand.
4. EACH PLAYER GETS 3 RACKS ALTERNATLEY
5. If you scratch your turn is over.
6. The player closes to 21 (AFTER EACH PLAYER SHOOTS) is the winner.
7. If players tie, then it’s a push and you play again. If you go over 21 it’s a bust (YOU LOSE).
Bootem - >Back to Top<
1. All players play on the same training table - TD invites.
2. 1st person shoots and stands. If they make their shot they are still in
3. If you fail to sink a ball, or you scratch, the Td boots you and you are out.
4. Last person at the table wins.
5. 30 second timer for you to sit and take your shot or you will be booted from the table unless you have been booted from the room then you will go on a timer like normal if this will be the case.
6. The td will state it is a bootem with timer in the scroll
Call All Shots - >Back to Top<
1. Played on Rated/protected tables
2. As the name suggests, you must call all shots i.e: green bottom br, etc.
3. Making the 8 on the break is a rerack.
4. If you make a ball in a pocket other than the pocket you called, tap cue back to your opponent they play it where it lies.(no bih).
5. Making more than one ball is ok as long as the object ball goes into the pocket you called.
Center Pockets - >Back to Top<
1. Played on Rated/protected tables.
2. Played like reg 8 until u get to the black.
3. Black must be sunk in either top middle or bottom middle pocket. (IF BLACK IS SUNK IN A CORNER POCKET IT IS A LOSS).
Clock - >Back to Top<
1. Reg 8 Until all colours have been potted by one player
2. The first player to pot all their colours has to shoot the 8 in top left.
3. Subsequent attempts to pot the 8 must be in the next pocket in a clockwise direction
4. This is regardless of who is shooting.
Coaching Tourney - >Back to Top<
1. Rated Protected Table.
2. Played like regular 8
3. You pick any leaguer in the room to coach you.
4. A person may only coach one game at a time.
5. Coach calls ball and pocket.
6. You must attempt to make every shot your coach calls.
7. If you pot your object ball + another ball keep shooting.
8. If you make any other shot, not called, tap(NO BIH ON TAP).
Crazy 8 - >Back to Top<
1. Make tables unrated and protected - REGULAR 8
2. Every shot must have full Power and full right English on it - Failure to do results in a loss
3. Watch the balls go crazy On the table, you never know where they will end up
Criss-Cross - >Back to Top<
1. RATED TABLE.REGULAR RULES
2. TAP BALL IF SANK IN WRONG POCKET
3. NO BALL IN HAND ON TAP
4. TOP RIGHT , BOTTOM MIDDLE
5. TOP LEFT , BOTTOM LEFT
6. TOP MIDDLE , BOTTOM RIGHT
Default Pocket - >Back to Top<
1. Rated/Protected Tables.
2. Each person must sink the 8 ball in the top middle pocket
3. If the 8 ball is sunk in any other pocket, you lose.
Double Elimination - >Back to Top<
1. Played on Unrated/Rated/ Training Protected tables
2. Depending on what Style tourney it is.All types of tourneys can be played in Double Elim.
3. So please follow Rules that match type of Double Elim. tourney it is. (example: DE Rack"N"Run -- You would follow Rack"N"Run rules )
4. REMEMBER !! You have to lose 2 times to be out of a DE tourney.
5. All other Basic Tourney rules Apply
Fast and Furious - >Back to Top<
1. Played on Protected Training Tables.
2. Each person has 60 seconds.
3. Each person sinks as many balls as they can in that time.
4. The one with the most balls sunk wins.
5. No ball in hand, shoot where it lays.If white is sunk it is placed back in default and keep shooting.
6. Winner advances to the next round.
First Pocket - >Back to Top<
1. Played on Rated/protected tables
2. Reg 8 ball until the end
3. 8 Ball must be pocketed into whatever pocket your first coloured ball went in.
4. This is regardless of whether your opponent sinks your first ball... must use that pocket, please be sure to state this pocket in the chat area of the table.
Full English - >Back to Top<
1. All shots must be played using full power and full English
2. Power must be held long enough for opponent to see.
3. If a player fouls by potting any other ball. They will tap to opponent who will have ball in hand. (You are not allowed to miss on purpose this will result in dsq.
4. BIH IS allowed.
Full Power - >Back to Top<
1. Played on Rated/protected tables. (ALL SHOTS MUST BE PLAYED USING FULL POWER).
2. Power must be held long enough for opponent to see (HOLD CUE FOR THREE SECONDS OR UNTIL OPPONENT TYPES K).
3. Ball in hand is allowed.
Invitors Choice - >Back to Top<
1. Table will be set up by the inviter.
2. First on the standing is the inviter who chooses the trny type.
3. What ever type of game is picked the ruleS for that trny apply.
Kill Joy - >Back to Top<
1. Played on Rated/protected tables
2. Played as reg 8 till you are on the 8 ball
3. Your opponenet calls the pocket you are to sink the 8 into
4. You cannot call the same pocket that your opponent called.
Killer - >Back to Top<
1. Played on Private training tables - TD invites all in tourney
2. Everyone starts with 3 lives (PLAYED LIKE A BOOTEM)
3. Miss or scratch and u lose 1 life
4. NO BIH
5. Last player left with lives is winner
6. Alphabetical play order (order of table list)
Last Pocket - >Back to Top<
1. Played on rated, Protected table
2. Reg 8 ball until the end
3. 8 Ball must be pocketed into whatever pocket your last coloured ball went in.
4. This is regardless of whether your opponent sinks your last ball... must use that pocket.
Least Missed/BB Least Missed - >Back to Top<
1. Played protected / training tables.
2. Each person gets one rack each. Shoot all 15 balls in any order. Your opponent counts your misses on table 1,2,3, etc. as you go
3. When you are done with your rack you stand and say your total then other person gets there turn.
4. If you scratch but ball goes in it doesn’t count as a miss, but if u just scratch it’s a miss. The cue/black ball is placed at default and continue shooting
5. The player with the least misses wins the game.
Lightning - >Back to Top<
1. Played on Protected/training table
2. TD will invite all players to a table where all matches will be played.
3. Player to sink all 15 balls in the shortest amount of time is declared the winner.
4. Order of play is determined by the standings page, starting from the top, player in the top bracket plays first.
5. TD will say "ready" (place the cue ball anywhere behind the yellow line)
6. TD will say "set" (pull back and hold) td will say "go"! begin shooting until you have made all 15 balls.
7. TD will announce your time
8. Should you be declared the winner of the match, stand and await your next turn.
Magic 8 Bootem - >Back to Top<
1. Played on Private Training Tables. ALL PLAYERS PLAY ON THE SAME TABLE (TD INVITES)
2. TD breaks, then in alphabetical order the 1ST person shoots and stands (if they make their shot) next person sit and so on.
3. Player who sinks the 8 ball by banking it gets to choose a random person (besides TD) to boot from the trny/table this person auto gets the loss.
4. If you fail to sink a ball, or sink the white, the TD boots you from the table (YOU LOSE).
5. THE LAST PERSON AT THE TABLE WINS
6. You will be DQ’d if you reset the table or move the white ball.
7. 30 second timer for you to sit and take your shot or you will be booted from the table unless you have been booted from the room then you will go on a timer like normal if this will be the case.
8. The td will state it is a bootem with timer in the scroll
Mole Bootem - >Back to Top<
1. Played on private training table.
2. Is played same as reg bootem except with a lil twist.
3. When you miss you don't get booted you get in the hot seat.
4. Next person that misses is also on the hot seat.
5. Td Then messages his/her mole (someone at the table) they decide who is to be booted.
6. If the person chosen can guess who the mole is, the mole is booted instead.
7. Mole can either be same person through out the game or can be chosen at random each time a mole is needed (TDS CHOICE).
8. 30 second timer for you to sit and take your shot or you will be booted from the table unless you have been booted from the room then you will go on a timer like normal if this will be the case.
9. The td will state it is a bootem with timer in the scroll
Musical Chairs - >Back to Top<
1. Unrated tables
2. Reg 8 rules
3. At any time the TD may come to your table and ask you to switch seats
4. Game continues with players switching solids/stripes
5. May occur a maximum of 3 times in 1 game.
Mysterious Balls - >Back to Top<
1. Unrated & protected tables.
2. Regular tourney style.
3. TD will announce in the lobby the coloured ball which you must sink as your last coloured ball just before black.
4. If you make your designated ball early or if you make your opponent's designated ball you lose
5. Once on the black ask TD for pocket in the lobby to pot your black in.
6. If balls need to be decided on break and you sink your oponents colour ie yellow solid then you must chose solids or it is a auto rerack.
Mystery Bootem - >Back to Top<
1. All players play on the same training table - TD invites.
2. Seeding is set to random.
3. Top Seed chooses the Number of misses, the order in which they shoot e.g. abc, zyx, and the ball in which to use as a cue.
4. 1st person shoots and stands. If they make their shot they are still in
5. If you fail to sink a ball, or you scratch, the Td boots you and you are out.
6. Last person at the table wins.
7. 30 second timer for you to sit and take your shot or you will be booted from the table unless you have been booted from the room then you will go on a timer like normal if this will be the case.
8. The td will state it is a Mystery bootem with timer in the scroll
Mystery Color - >Back to Top<
1. Unrated & protected tables.
2. Regular tourney style.
3. TD will announce in the lobby the coloured ball which you
4. Must sink as your last coloured ball just before black.
5. If you make your designated ball early or if you make your opponent's designated ball you lose
Mystery Pocket - >Back to Top<
1. Played on Rated/protected tables.
2. The game is played as any other game until the Black.
3. When on the Black you must pot it into the pocket the TD has announced.
4. The pocket will be announced when you ask in lobby.
5. If you fail to pot the Black in the specified pocket you lose.
Off Limits - >Back to Top<
1. Played on Rated/protected tables
2. at the start of the match. Each player calls 2 pockets that their opponents may NOT use, (i.e top right, bottom left).
3. Game is played as normal 8 ball with the exception that u may not use the pockets your opponent called.
4. If you make a ball into an off limit pocket, you must tap and your opponent gets ball in hand.
5. If you sink 2 balls at once one being into an off limit pocket, then you keep shooting, second ball is bonus.
(REMEMBER.... YOUR OFF LIMITS POCKETS ARE OFF LIMITS TO THE 8 BALL AS WELL)
One Pocket - >Back to Top<
1. Protected & training tables.
2. You shoot till miss then stand and your opponents sits
3. You choose a pocket before game it must be Top right or Bottom right.
4. Colours or black not important object is potting more balls than your opponent to your pocket.
5. Every ball will count as 1 point.
6. For example if you pot 8 balls to your pocket you will win cause there are only 7 balls left on the table
Perfect English - >Back to Top<
1. Game is played on training table, first name invites second and sits first
2. Balls are set up on table as shown below.
3. Player may shoot from anywhere on table with white ball hitting only object ball
4. If White hits other ball after object ball, that players turn is over and potted balls are counted
5. Each player gets 3 racks alterately
6. If player pots ball and hits other ball with white, potted ball counts in score
7. If player scratches, there turn is over and all potted balls are counted
8. Each player will return balls to correct possition before standing
9. Total potted balls for each player after 3 racks and highest score wins match
Pick Your Poison - >Back to Top<
1. Played on Rated/protected tables.
2. You must name which pocket your opponent has to pot the black in BEFORE the game starts.
3. The host of the table MUST invite the TD before the game can be started failure to do so will result in a re-rack.
4. Name the pocket as you see it on the screen.
5. To prevent confusion, you must type the pocket in at the table BEFORE the game starts.
6. Both players cannot pick the same pocket.
7. First name announced gets to pick their opponent's pocket first
Pinch Hitter - >Back to Top<
1.Unrated Proctected Tables
2.Played as Reg. 8 until last shot.
3.You must invite someone from the tourny to make the shot for you.(including the TD)
Phone a Friend - >Back to Top<
1. Played as a regular tournament until the finals.
2. In the finals, each player picks either the TD or someone eliminated.
3. The person chosen plays the finals for you. Top Of Bracket chooses first.
Rack and Run - >Back to Top<
1. Protected Training Tables
2. Choose who goes first they break, if they miss they still continue shooting,and every ball made off the break counts
3. If you scratch on break, then restart.
4. The 8 does'nt have to be last
5. Add your scores up from each rack (depending on how many chosed by TD) the highest sum score wins
6. Whenever you miss (except on the break) you stop you must type the number of balls you made before you stand and reset, you will be dq'd if you dont!
Race to the Eight - >Back to Top<
1. Protected Training Tables.
2. All solid balls must be pocketed first then striped balls.
3. The player who goes first will shoot at the solid balls till they miss then the next person must continue to hit the solids. If you knock the wrong ball in you must stand giving your opponent next shot (no ball in hand).
4. If you get your target ball and the wrong ball in during the same shot keep going.
5. If you scratch player switches and opponent must put the Q in the default position.
6. First person to sink the 8 wins.
Race to the Finish - >Back to Top<
1. Played on "2" protected training tables.
2. TD will invite everyone to both tables.
3. The object of the game is to clear the table in less time than your opponent.
4. The TD will announce who will sit.
5. TD will then say....click reset...pull back stick......go. , You then shoot until you have pocketed all the balls on the table.
6. You may shoot them in any order. Scratching in this game does not end your turn.
7. Take the cue ball, and shoot behind.
Red Ball - >Back to Top<
1. UnRated Protected Tables
2. Played like reg 8 ball except the last ball to go in before the 8 is your red one.
3. If you make your red ball early you lose.
4. If you make your opponents red ball early you lose
Red Ball Last Pocket - >Back to Top<
1. Played on unrated/protected tables.
2. Red ball must be the last ball to be potted before the black (PLEASE STATE POCKET IN CHAT AREA OF THE TABLE).
3. Black must be potted in the same pocket as the red.
4. If you make your red ball early or sink you opponents red ball you lose
Red vs. Blue - >Back to Top<
1. Played on unrated protected tables.
2. You can only sink in the 4 corner pockets.
3. You must sink the BLUE and RED ball last before the black.
4. The RED or BLUE can be sunk in any order but they must go in the same pocket.
5. The black must go in the same pocket as the red and blue.
6. If you sink the red or blue early you lose if you sink the red or blue in a middle pocket you lose.
7. If you do not sink the black in the same pocket the red n blue were sunk you lose.
8. If u sink in a middle pocket u tap (NO BIH ON TAP) before your on the red and blue.
Reverse First Pocket - >Back to Top<
1. Played on unrated/protected tables
2. Reg 8 ball until the end (apart from calling the pocket your first ball went into)
3. 8 Ball must be pocketed into whatever pocket your opponents first coloured ball went into.
4. This is regardless of whether your opponent sinks your first ball or the first of your ball type was made off break... must use that pocket, please be sure to state this pocket in the chat area of the table.
Reverse Last Pocket - >Back to Top<
1. Played on Rated/protected tables
2. Reg 8 ball until the end
3. 8 Ball must be pocketed into whatever pocket your opponent's last coloured ball went in.
4. This is regardless of whether you or your opponent sinks the last ball... you must use that pocket, please be sure to state this pocket in the chat area of the table.
Scratchless - >Back to Top<
1. Played on unrated/protected tables.
2. Scratch anytime after break and you lose.
Screw Your Partner/Opp. - >Back to Top<
1. Played on Rated/protected tables
2. Played as reg 8
3. After each of your shots your opponent must choose a pocket for you to sink the 8 ball in.
4. They cannot choose the same pocket two times in a row.
Sink the Green (or color chosen by TD) First - >Back to Top<
1. Played on unrated/protected tables
2. You MUST sink the green (or what ever colour td chose) ball first
3. Then the remainder of the game is played as regular 8 ball.
4. If your green ball happens to be made on the break then thats a bonus.
5. If you make your opponents green ball then you lose.
6. Ball in hand on scratch and foul shot only.
Stars and Stripes - >Back to Top<
1. Played on Protected/ training table
2. SINK ALL SOLIDS FIRST, THEN ALL STRIPES
3. DO NOT take ball-in-hand except on a scratch
4. 8 ball is considered a solid
5. If no ball is potted on break, you shoot til you miss or scratch
6. Stripe to solid, solid to stripe combos are allowed to make an object ball.
7. When you miss you stand and opponent shoots till he/she misses
8. DO NOT at ANY TIME RESET TABLE during match
9. Game is won by person sinking the last striped ball
Sureshots Lottery - >Back to Top<
1. TD's desision is Final.
2. Tickets are Non Transferable
3. No cash Value
4. Seeding is set at Random.
5. After Registration has closed, TD will ask for a number between 1, and however many are in tournement. This is the Lottery Number.
6. Tournement then starts - The person whos seed matches the lottery number wins the Jackpot. TD will then Gift the Jackpot
7. The named tournement will then continue as normal E.g Reg 8
Suicide - Best of 3 - >Back to Top<
1. Unrated, Protected Tables
2. Fist person to sink 8 wins - regardless of whether all their colours are down.
3. No Ball in Hand - must play the ball where it lies.
4. If you scratch on the black you lose
Suicide Bank the 8 - >Back to Top<
1. Best of 3
2. Unrated, Protected Tables
3. Fist person to sink 8 wins - regardless of whether all their colours are down.
4. No Ball in Hand - must play the ball where it lies.
5. You must bank the 8 banking the cue will be a loss rebounding the 8 off a ball is a loss. It MUST be a clear bank on the 8.
Swiss - >Back to Top<
1. Played on Unrated/Rated/ Training Protected tables
2. Depending on what Style tourney it is.All types of tourneys can be played in Swiss.
3. So please follow Rules that match type of Swiss tourney it is. (example: Swiss Rack"N"Run -- You would follow Rack"N"Run rules )
4. Reg Swiss Style Tourneys you play every round ( You recieve bux for every round you win)
5. Rounds vary on how many play
6. Winner is determined when one person is undefeated.All other Basic Tourney rules Apply
Ten Shot/BB Ten Shot - >Back to Top<
1. Played on protected training tables
2. 10 shots per person, ball in hand on break only
3. If you scratch place cue/black behind line. The break does count towards your 10 shots
4. Scratch on break is rerack your opponents counts your shots (10), score to be typed in chat box on table after each shot. If it is a tie u keep going til someone has sunk the most balls in 10 shots
Top Pockets Only - >Back to Top<
1. Played on rated/protected tables
2. All balls must go in to the top three pocket’s (top left, top middle and top right) If you make a ball into the bottoms pockets, you must tap to your opponent. (NO BIH ON TAPS)
Tops and Bottoms - >Back to Top<
1. Rated Protected Tables
2. Stripes go in top pockets, solids go into bottom pockets.
3. If u make a ball inthe wrong pocket tap the cue to give ball in hand. On tap, play the cue it where it lies.
4. If you make a ball in the correct pocket then make one in the wrong one in the same shot, keep playing.
5. 8 ball is shot into the default pocket (default pocket is the top middle.. where the arrows is before you move it)
True Swiss - >Back to Top<
1. Played on Unrated/Rated/ Training Protected tables
2. Depending on what Style tourney it is.All types of tourneys can be played in Swiss.
3. So please follow Rules that match type of Swiss tourney it is. (example: Swiss Rack"N"Run -- You would follow Rack"N"Run rules )
4. Reg Swiss Style Tourneys you play every round ( You recieve bux for every round you win)
5. Rounds vary on how many play
6. This style swiss can end up in a tie. All other Basic Tourney rules Apply
The Weakest Link - >Back to Top<
1. True Swiss Tourney
2. At the end of each round, winners get a list of losers.
3. They cast a vote, and one loser is eliminated each round.
Watch Your Balls - >Back to Top<
1. Played on training table
2. TD to announce when to go to table, play list determined by order people get to the table
3. TD sets the balls up as you would if you were playing a perfect English game. (as shown in the tourney rules page on the Sureshots League page)
4. First player may place the cue anywhere on the table at the beginning of the game (NO BALL IN HAND AFTER THAT POINT).
5. If the cue hits more than one ball, you fail to sink a ball or scratch, you have 1 more chance, do any of these twice and you are out of trny
6. No BIH or moving cue unless the player before you scratches, and NEVER rerack or you will be dq'd
Yo-Yo - >Back to Top<
1. Regular rules, rated tables.
2. Tap ball if sunk in wrong pocket
3. No ball in hand on tap. Break does not count
4. Top right, bottom right, top middle, bottom middle, top left, and bottom left. BALL MUST BE SUNK IN THAT ORDER
5. EACH OPPONENT TO FOLLOW THEIR OWN ORDER.
Zig-Zag - >Back to Top<
1. RATED TABLES,REGULAR RULES
2. TAP IF SANK IN WRONG POCKET
3. NO BALL IN HAND ON TAP
4. TOP LEFT , TOP MIDDLE
5. BOTTOM LEFT , BOTTOM MIDDLE